04d4167db6
Merge branch 'main' of https://git.marlboro-bc.duckdns.org/yeahweregames/UnityTowerDefense
2026-06-23 22:36:57 -07:00
49ce33b162
Merge pull request 'enemies spawn held in place' ( #5 ) from enemies-spawn-held-in-place into main
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Reviewed-on: #5
2026-06-23 22:28:07 -07:00
4e11842d3e
Merge branch 'main' of https://git.marlboro-bc.duckdns.org/yeahweregames/UnityTowerDefense
2026-06-23 22:27:37 -07:00
d685894878
Adding flying functionality for enemies
2026-06-23 22:27:35 -07:00
ff921080db
enemies spawn held in place
2026-06-23 22:21:32 -07:00
3f3ad71741
Merge pull request 'Adding new tower types and concept of tower deck' ( #4 ) from feature/tower-deck into main
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Reviewed-on: #4
2026-06-23 22:00:26 -07:00
117c77b4a8
Adding new tower types and concept of tower deck
2026-06-23 21:55:12 -07:00
54f11d91ff
remove chunk size - it's always 10% of wave size
2026-06-23 21:42:01 -07:00
f301d7ade9
Y offsets to spawning
2026-06-23 21:32:05 -07:00
53e7fc78a7
enemies spawn with offsets in positions and animations
2026-06-23 21:16:12 -07:00
92f7dc5a3b
fix merge conflicts
2026-06-23 20:38:32 -07:00
8f394e1d92
fix bugs
2026-06-23 20:26:55 -07:00
53f2a3e8a8
more changes, i guess
2026-06-23 20:00:23 -07:00
8170f8d5e0
adding uncommited files (oops)
2026-06-23 19:57:38 -07:00
1256c46359
B button launches upgrade menu
2026-06-23 19:57:38 -07:00
b772a7d4a2
purchase buffs menu works
2026-06-23 19:57:38 -07:00
f32dbfae78
add wiring for offensive buffs
2026-06-23 19:57:35 -07:00
b4986f9715
Removing unnecessary files for unused visual scripting
2026-06-16 23:25:52 -07:00
b610e08f7f
Removing unnecessary Kevin Iglesias files from project.
2026-06-16 22:24:14 -07:00
73f3aca81c
Removing unused skeleton assets, and moving all of the default builder animations and fbx files into our _project folder
2026-06-16 22:21:32 -07:00
7e37a8cf65
Committing FBX changes
2026-06-16 21:39:55 -07:00
mafoster134
20ce1bb537
Merge pull request #5 from mafoster134/new-wave-enemies
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Adding 11 waves of enemies and bunch of new enemy types!
2026-06-09 22:26:32 -07:00
8b9ca8294f
Adding 11 waves of enemies and bunch of new enemy types!
2026-06-09 22:25:24 -07:00
Ben Calegari
2be2e52fe4
Painted units correspond to damage types
2026-06-09 21:50:03 -07:00
Ben Calegari
04ead32846
Paint towers with some the colors of the wind
2026-06-03 00:00:14 -07:00
fec4433691
Removing huge package for characters, removing unused Mixamo folder, and submitting changes to 9Player level and new wave definition
2026-06-02 23:14:41 -07:00
1bc518824c
remove unused variable
2026-06-02 22:46:17 -07:00
6b87e03a17
change activeDef to activeTowerDefinition so dummies like me can read the code
2026-06-02 22:25:44 -07:00
1d3857cb00
CancelPlacement -> ExitPlacementMode, also it's not public anymore
2026-06-02 22:08:08 -07:00
e33898c671
builder doesn't de-select after building a tower
2026-06-02 21:44:23 -07:00
7f60ce2613
Adding Kevin Iglesias animations and models
2026-05-30 16:22:07 -07:00
6cb004b0d5
Changing Lighting in 9 Player Map
2026-05-27 00:14:11 -07:00
a911d0f13e
Adding a ton of materials and textures, and adding terrain!
2026-05-26 23:59:57 -07:00
3568936359
Adding the massive creature pack and the third wave definition
2026-05-25 19:50:07 -07:00
3dcc0e7edd
Updating HUD, Gold Config, and finishing off Play flow for 9player map.
2026-05-22 12:18:23 -07:00
a7be12fa9b
Adding 9 Player level
2026-05-21 23:36:19 -07:00
fdada6f132
Adding new Races, Main Menu -> Lobby flow, and what's needed to set up multiplayer testing.
2026-05-17 23:31:02 -07:00
60fa58b07f
Comitting lobby code without testing.
2026-05-15 14:30:15 -07:00
66f84652dc
Everything related to chat functionality, and updating the projectile prefab to rotate properly
2026-05-15 13:40:13 -07:00
d92d00c83f
Committing missed main scene file from previous commit
2026-05-13 17:40:25 -07:00
f6cc6a7102
Adding Text Mesh Pro, new enemies, new enemy waves, new HUD functionality, New animators, a retry function, and floating text for gold earned and lives lost.
2026-05-13 17:39:16 -07:00
3287e8ea43
We've got enemies and movement!!
2026-05-12 22:18:23 -07:00
42ee0bf65d
Adding major combat changes and features
2026-05-12 21:31:10 -07:00
abcefcd7f1
Adding Match State controller
2026-05-12 10:31:23 -07:00
c100db52e5
Major updates to the HUD and selectable objects
2026-05-11 23:57:35 -07:00
bc557af624
Finish Phase 1.2 HUD: selection wiring, command grid context, build progress bar
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- Builder.DisplayName: stub property ("Builder (P{n})") for portrait label; swaps
to real player name when MatchState lands in Phase 1.3
- HUDController: subscribe SelectionState.OnSelectionChanged in OnEnable/OnDisable;
HandleSelectionChanged drives portrait label + grays out command grid when nothing
is selected; Start() seeds initial state in case builder auto-selected before Start
- BuildSiteVisual: ComputeProgressNormalized() public API ([0,1], safe on any client);
OnNetworkSpawn spawns a non-networked BuildProgressBar child
- BuildProgressBar: new world-space uGUI Canvas bar; green while Constructing, yellow
while Paused, hidden while Queued; billboards to Camera.main each LateUpdate;
auto-destroyed when parent BuildSiteVisual despawns
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-11 18:03:34 -07:00
6c37e569ab
Minimap!
2026-05-10 22:26:55 -07:00
f7720a9915
Adding HUD!
2026-05-08 21:40:15 -07:00
ff62b1e9f1
Adding project roadmap and Mixamo tests
2026-05-06 23:29:11 -07:00
ab35ad0e32
Swapping cylinder for default human and adding animation states
2026-05-05 23:23:32 -07:00