1d3857cb00
CancelPlacement -> ExitPlacementMode, also it's not public anymore
2026-06-02 22:08:08 -07:00
e33898c671
builder doesn't de-select after building a tower
2026-06-02 21:44:23 -07:00
a911d0f13e
Adding a ton of materials and textures, and adding terrain!
2026-05-26 23:59:57 -07:00
3568936359
Adding the massive creature pack and the third wave definition
2026-05-25 19:50:07 -07:00
3dcc0e7edd
Updating HUD, Gold Config, and finishing off Play flow for 9player map.
2026-05-22 12:18:23 -07:00
a7be12fa9b
Adding 9 Player level
2026-05-21 23:36:19 -07:00
fdada6f132
Adding new Races, Main Menu -> Lobby flow, and what's needed to set up multiplayer testing.
2026-05-17 23:31:02 -07:00
60fa58b07f
Comitting lobby code without testing.
2026-05-15 14:30:15 -07:00
66f84652dc
Everything related to chat functionality, and updating the projectile prefab to rotate properly
2026-05-15 13:40:13 -07:00
f6cc6a7102
Adding Text Mesh Pro, new enemies, new enemy waves, new HUD functionality, New animators, a retry function, and floating text for gold earned and lives lost.
2026-05-13 17:39:16 -07:00
3287e8ea43
We've got enemies and movement!!
2026-05-12 22:18:23 -07:00
42ee0bf65d
Adding major combat changes and features
2026-05-12 21:31:10 -07:00
abcefcd7f1
Adding Match State controller
2026-05-12 10:31:23 -07:00
c100db52e5
Major updates to the HUD and selectable objects
2026-05-11 23:57:35 -07:00
bc557af624
Finish Phase 1.2 HUD: selection wiring, command grid context, build progress bar
...
- Builder.DisplayName: stub property ("Builder (P{n})") for portrait label; swaps
to real player name when MatchState lands in Phase 1.3
- HUDController: subscribe SelectionState.OnSelectionChanged in OnEnable/OnDisable;
HandleSelectionChanged drives portrait label + grays out command grid when nothing
is selected; Start() seeds initial state in case builder auto-selected before Start
- BuildSiteVisual: ComputeProgressNormalized() public API ([0,1], safe on any client);
OnNetworkSpawn spawns a non-networked BuildProgressBar child
- BuildProgressBar: new world-space uGUI Canvas bar; green while Constructing, yellow
while Paused, hidden while Queued; billboards to Camera.main each LateUpdate;
auto-destroyed when parent BuildSiteVisual despawns
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-11 18:03:34 -07:00
6c37e569ab
Minimap!
2026-05-10 22:26:55 -07:00
f7720a9915
Adding HUD!
2026-05-08 21:40:15 -07:00
ab35ad0e32
Swapping cylinder for default human and adding animation states
2026-05-05 23:23:32 -07:00
f05734e19b
Adding a ton of funcitonality to the builder's movement and build queue
2026-05-05 22:01:40 -07:00
a63cce53e2
Adding tons of new functionality
...
Decals, ghost textures, placement functionality, builder stub ins, a new camera system, and more.
2026-05-04 00:01:30 -07:00
56dc775c68
More major updates to tools, added map area volume, made gold manager network managed per player.
2026-05-01 15:18:44 -07:00
b44eeaeeff
Major changes to editor tools, and adding new layer for buildable towers
2026-05-01 10:50:03 -07:00
a4e28bc93f
Adding big batch of structural code provided by Claude to start designing levels
2026-04-27 22:55:23 -07:00
0ed4df8bc9
Adding Grid Coordinates System, and a testScript
2026-04-26 12:36:42 -07:00
3cd4bada37
Removing debug log from gold manager
2026-04-23 22:49:08 -07:00
9369763df5
Adding Gold Manager with initial network setup
2026-04-23 22:44:45 -07:00
048e618f1e
Reorganizing Project Folder Structure
2026-04-23 21:24:23 -07:00