Commit graph

133 commits

Author SHA1 Message Date
95603a9a12 basic fire sound. very loud 2026-06-28 15:07:31 -07:00
587fc46f1a Adding Post Processing and lights to the tesla tower 2026-06-25 18:22:39 -07:00
819741ba6a Merge pull request 'feature/tesla-coil-tower' (#8) from feature/tesla-coil-tower into main
Reviewed-on: #8
2026-06-25 15:57:54 -07:00
b0cf9f619e Wiring 9Player scene to register new tower and construction set. 2026-06-25 11:36:55 -07:00
1afc78d64f Code fix to make sure towers are flush with the ground
This may need to be changed later if we have any towers that have visuals that go underneath the ground. Right now that won't work, but we also don't have anything like that.
2026-06-25 11:36:31 -07:00
699ea34268 Adding Tesla Coil Tower and Arc VFX
New tower!
2026-06-25 11:35:23 -07:00
7b93137216 Feature: per-tower construction-phase build bisuals
Adding the correct pipeline for creating the different building phases for towers. Adding a default set with primitive cubes.
2026-06-25 11:33:23 -07:00
a87b221d87 Refactor: Remove TowerRegistry, replicate towers by TypeID
Removing redundant workflow and making sure there's just once source of truth for the list of available towers.
2026-06-25 11:21:43 -07:00
63b8195985 Updating 9player map to support new draft system 2026-06-24 00:31:29 -07:00
b0ca2e1d28 Merge branch 'feature/draft-system' 2026-06-24 00:27:03 -07:00
3ceebed8f6 Adding the bones of the drafting system by removing the wall and siege towers from the base set and adding them temporarily as choices for the draft. Also adding Project_Context and Project_Roadmap documents to use with Claude 2026-06-24 00:15:17 -07:00
ec3a7a97a1 replacing obsolete SiegeCannon definition 2026-06-23 23:23:38 -07:00
Ben Calegari
c5c02ecc7e Fix cone make it look nice 2026-06-23 23:12:50 -07:00
Ben Calegari
4f57499e40 Seige tower 2026-06-23 23:12:48 -07:00
Ben Calegari
430e66bfbf Replace square with cone for Basic Arrow Tower. 2026-06-23 23:12:32 -07:00
ian
90fd1c23d3 Merge pull request 'enemies face south' (#6) from enemies-face-north into main
Reviewed-on: #6
2026-06-23 23:10:54 -07:00
a99570a29e enemies face south 2026-06-23 23:10:34 -07:00
1d03689dad Update WaveManager.cs 2026-06-23 22:52:24 -07:00
04d4167db6 Merge branch 'main' of https://git.marlboro-bc.duckdns.org/yeahweregames/UnityTowerDefense 2026-06-23 22:36:57 -07:00
ian
49ce33b162 Merge pull request 'enemies spawn held in place' (#5) from enemies-spawn-held-in-place into main
Reviewed-on: #5
2026-06-23 22:28:07 -07:00
4e11842d3e Merge branch 'main' of https://git.marlboro-bc.duckdns.org/yeahweregames/UnityTowerDefense 2026-06-23 22:27:37 -07:00
d685894878 Adding flying functionality for enemies 2026-06-23 22:27:35 -07:00
ff921080db enemies spawn held in place 2026-06-23 22:21:32 -07:00
3f3ad71741 Merge pull request 'Adding new tower types and concept of tower deck' (#4) from feature/tower-deck into main
Reviewed-on: #4
2026-06-23 22:00:26 -07:00
117c77b4a8 Adding new tower types and concept of tower deck 2026-06-23 21:55:12 -07:00
54f11d91ff remove chunk size - it's always 10% of wave size 2026-06-23 21:42:01 -07:00
f301d7ade9 Y offsets to spawning 2026-06-23 21:32:05 -07:00
53e7fc78a7 enemies spawn with offsets in positions and animations 2026-06-23 21:16:12 -07:00
ian
d1930a6b00 Merge pull request 'first-roguelike-elements' (#3) from first-roguelike-elements into main
Reviewed-on: #3
2026-06-23 20:39:28 -07:00
92f7dc5a3b fix merge conflicts 2026-06-23 20:38:32 -07:00
8f394e1d92 fix bugs 2026-06-23 20:26:55 -07:00
53f2a3e8a8 more changes, i guess 2026-06-23 20:00:23 -07:00
8170f8d5e0 adding uncommited files (oops) 2026-06-23 19:57:38 -07:00
1256c46359 B button launches upgrade menu 2026-06-23 19:57:38 -07:00
b772a7d4a2 purchase buffs menu works 2026-06-23 19:57:38 -07:00
f32dbfae78 add wiring for offensive buffs 2026-06-23 19:57:35 -07:00
b4986f9715 Removing unnecessary files for unused visual scripting 2026-06-16 23:25:52 -07:00
cd954db4ed Merge pull request 'moving-used-fbx-files' (#2) from moving-used-fbx-files into main
Reviewed-on: #2
2026-06-16 22:26:51 -07:00
b610e08f7f Removing unnecessary Kevin Iglesias files from project. 2026-06-16 22:24:14 -07:00
73f3aca81c Removing unused skeleton assets, and moving all of the default builder animations and fbx files into our _project folder 2026-06-16 22:21:32 -07:00
1a61b6a7c6 Merge pull request 'Committing FBX changes' (#1) from moving-used-fbx-files into main
Reviewed-on: #1
2026-06-16 21:41:32 -07:00
7e37a8cf65 Committing FBX changes 2026-06-16 21:39:55 -07:00
mafoster134
20ce1bb537
Merge pull request #5 from mafoster134/new-wave-enemies
Adding 11 waves of enemies and bunch of new enemy types!
2026-06-09 22:26:32 -07:00
8b9ca8294f Adding 11 waves of enemies and bunch of new enemy types! 2026-06-09 22:25:24 -07:00
Ben Calegari
2be2e52fe4 Painted units correspond to damage types 2026-06-09 21:50:03 -07:00
Ben Calegari
04ead32846 Paint towers with some the colors of the wind 2026-06-03 00:00:14 -07:00
fec4433691 Removing huge package for characters, removing unused Mixamo folder, and submitting changes to 9Player level and new wave definition 2026-06-02 23:14:41 -07:00
1bc518824c remove unused variable 2026-06-02 22:46:17 -07:00
6b87e03a17 change activeDef to activeTowerDefinition so dummies like me can read the code 2026-06-02 22:25:44 -07:00
1d3857cb00 CancelPlacement -> ExitPlacementMode, also it's not public anymore 2026-06-02 22:08:08 -07:00