e78ae0cda1
remove duplicate extra gold draft option
2026-07-21 21:23:18 -07:00
330a929985
remove deprecated buff system
2026-07-21 21:20:30 -07:00
35ea90f71b
fix slow area spell area of effect
2026-07-21 20:56:55 -07:00
04d7b42e60
basic developer console
2026-07-21 20:37:57 -07:00
4375350901
added text entry system for debug console
2026-07-20 23:48:20 -07:00
e25a691ad9
no project of mine will have folders with spaces in the names
2026-07-18 21:38:16 -07:00
a33d951abd
Updates to spells, HUD, Gold, and Camera Controls. New sound effects!
2026-07-18 18:12:56 -07:00
689fe7be88
shitty looking AOE effect for slow area
2026-07-17 00:03:36 -07:00
fe2c59d326
tab once selects builder, tab twice focuses builder
2026-07-16 20:49:13 -07:00
826d7b5037
Merge branch 'fireball-vfx'
2026-07-16 20:26:31 -07:00
c0e963fbeb
fireball looks like a big stupid fuckin meatball now
2026-07-16 20:26:12 -07:00
c38d673768
adding sound effect game object to main branch
2026-07-14 23:57:13 -07:00
52f7bfdf51
Merge pull request 'tower-sell' ( #12 ) from tower-sell into main
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Reviewed-on: #12
2026-07-14 23:54:08 -07:00
9f87c04b4c
reverting 9player changes
2026-07-14 23:28:12 -07:00
adfc6c106c
little bit of sound
2026-07-14 23:24:29 -07:00
0b4cde4590
Adding the feature to sell towers with VFX and audio included
2026-07-14 23:15:34 -07:00
dd87fd6d0a
terrible looking placeholder for firework
2026-07-14 23:10:32 -07:00
fb945db872
serialize some fields
2026-07-14 22:04:08 -07:00
ef5063c8a5
get rid of temp logging
2026-07-14 21:41:10 -07:00
ca958376a4
spells work! changed the layer to enemy
2026-07-14 21:37:41 -07:00
7cf15dcaa6
draft options working; spells won't cast though
2026-07-14 20:56:50 -07:00
1794f65b19
Fix sell hitch: batch footprint un-stamp; warn on missing SellEffectSpawner
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TowerInstance.StampFootprint now writes walkability via SetWalkableBatch instead of per-tile SetWalkable, so despawning (selling) a 2x2 tower fires one OnWalkabilityChanged / enemy re-path instead of four — matching placement and removing the frame hitch on sell. PlaySellEffectRpc now logs a one-time warning when no SellEffectSpawner is in the scene, since a missing spawner silently suppressed the coin VFX and sound.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-14 20:44:11 -07:00
86bc916c49
Fix NGO RequireOwnership deprecation warnings; add VFX script metas
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Replace deprecated [Rpc(..., RequireOwnership = true)] with InvokePermission = RpcInvokePermission.Owner on the owner-submitted draft/buff RPCs (PlayerDraft, PlayerBuffManager), matching the pattern already used elsewhere. Also commits the .meta files Unity generated for the new sell-VFX scripts so their GUIDs are stable across machines.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-14 20:22:00 -07:00
9be31b1645
Add tower Sell action with refund + coin VFX/SFX
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Owner-validated sell RPC refunds SellRefundPercent of invested gold (Wall refunds 100% while un-upgraded), despawns the tower, and broadcasts a coin-burst VFX + rustle SFX. Refunds do not count as per-wave income. Investment/upgrade tracking added as the seam for the future upgrade system.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-14 20:05:06 -07:00
2429efbf6a
Merge pull request 'new builder option per draft - first one is gold per kill' ( #11 ) from builder-abilities into main
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Reviewed-on: #11
2026-07-07 23:45:34 -07:00
bf3c008777
bit field swapped for normal list at API boundaries
2026-07-07 23:43:15 -07:00
157b77ebfa
new builder option per draft - first one is gold per kill
2026-07-07 22:55:35 -07:00
05671e8b0c
Removing unnecessary Terrain asset and moving 9 player terrain to art folder
2026-07-07 20:45:38 -07:00
4a37d3747c
building falling from orbit sound
2026-07-06 23:56:45 -07:00
ffe38ed8b1
add sounds to a few more units
2026-07-06 14:13:25 -07:00
7c0beddec4
remove useless files
2026-07-06 14:08:53 -07:00
51b7d58ada
cool sounds
2026-07-06 14:02:00 -07:00
da4f729681
rudimentary dust and shockwave
2026-07-06 13:20:23 -07:00
49ac784f6d
VFX graph for basic dust
2026-07-06 11:26:49 -07:00
3febdcf021
remove old building effect vestiges
2026-07-03 14:18:01 -07:00
362b76ae75
towers fall from the sky - neat!
2026-07-03 14:05:08 -07:00
d14305d804
music
2026-06-30 23:27:36 -07:00
2286de6fbc
Merge branch 'death-sounds'
2026-06-30 23:13:13 -07:00
9f25844657
death sounds, build sounds, better audio management
2026-06-30 23:12:27 -07:00
4f21f8a99b
Merge branch 'main' into new-effects-work
2026-06-30 22:31:52 -07:00
28b0e2cdf2
Adding VFX package, cleaning up texture on terrain slightly, and adding new build FX asset for orbital drop visuals.
2026-06-30 22:22:58 -07:00
a7b2d1854d
Merge branch 'unified-audio-manager' into main
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# Conflicts:
# Assets/_Project/Definitions/Towers/TeslaCoilTower.asset
2026-06-30 21:39:09 -07:00
Ben Calegari
fc4d2adfe6
Rename firerate > attacks per second
2026-06-30 20:36:13 -07:00
ec3f82c591
readme
2026-06-30 20:24:55 -07:00
404c749a43
unified audio manager that limits the number of simultaneous sounds in certain categories
2026-06-30 20:12:03 -07:00
b6bc003f9e
Merge pull request 'Adding Post Processing and lights to the tesla tower' ( #9 ) from feature/post-processing into main
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Reviewed-on: #9
2026-06-30 13:17:32 -07:00
d53a2a47e2
slightly slower fire rate, change fire rate name
2026-06-29 19:50:22 -07:00
c5cba2dcd7
sound isn't so terrible
2026-06-28 20:55:12 -07:00
95603a9a12
basic fire sound. very loud
2026-06-28 15:07:31 -07:00
587fc46f1a
Adding Post Processing and lights to the tesla tower
2026-06-25 18:22:39 -07:00