Commit graph

116 commits

Author SHA1 Message Date
ec3a7a97a1 replacing obsolete SiegeCannon definition 2026-06-23 23:23:38 -07:00
Ben Calegari
c5c02ecc7e Fix cone make it look nice 2026-06-23 23:12:50 -07:00
Ben Calegari
4f57499e40 Seige tower 2026-06-23 23:12:48 -07:00
Ben Calegari
430e66bfbf Replace square with cone for Basic Arrow Tower. 2026-06-23 23:12:32 -07:00
a99570a29e enemies face south 2026-06-23 23:10:34 -07:00
1d03689dad Update WaveManager.cs 2026-06-23 22:52:24 -07:00
04d4167db6 Merge branch 'main' of https://git.marlboro-bc.duckdns.org/yeahweregames/UnityTowerDefense 2026-06-23 22:36:57 -07:00
ian
49ce33b162 Merge pull request 'enemies spawn held in place' (#5) from enemies-spawn-held-in-place into main
Reviewed-on: #5
2026-06-23 22:28:07 -07:00
4e11842d3e Merge branch 'main' of https://git.marlboro-bc.duckdns.org/yeahweregames/UnityTowerDefense 2026-06-23 22:27:37 -07:00
d685894878 Adding flying functionality for enemies 2026-06-23 22:27:35 -07:00
ff921080db enemies spawn held in place 2026-06-23 22:21:32 -07:00
3f3ad71741 Merge pull request 'Adding new tower types and concept of tower deck' (#4) from feature/tower-deck into main
Reviewed-on: #4
2026-06-23 22:00:26 -07:00
117c77b4a8 Adding new tower types and concept of tower deck 2026-06-23 21:55:12 -07:00
54f11d91ff remove chunk size - it's always 10% of wave size 2026-06-23 21:42:01 -07:00
f301d7ade9 Y offsets to spawning 2026-06-23 21:32:05 -07:00
53e7fc78a7 enemies spawn with offsets in positions and animations 2026-06-23 21:16:12 -07:00
92f7dc5a3b fix merge conflicts 2026-06-23 20:38:32 -07:00
8f394e1d92 fix bugs 2026-06-23 20:26:55 -07:00
53f2a3e8a8 more changes, i guess 2026-06-23 20:00:23 -07:00
8170f8d5e0 adding uncommited files (oops) 2026-06-23 19:57:38 -07:00
1256c46359 B button launches upgrade menu 2026-06-23 19:57:38 -07:00
b772a7d4a2 purchase buffs menu works 2026-06-23 19:57:38 -07:00
f32dbfae78 add wiring for offensive buffs 2026-06-23 19:57:35 -07:00
b4986f9715 Removing unnecessary files for unused visual scripting 2026-06-16 23:25:52 -07:00
b610e08f7f Removing unnecessary Kevin Iglesias files from project. 2026-06-16 22:24:14 -07:00
73f3aca81c Removing unused skeleton assets, and moving all of the default builder animations and fbx files into our _project folder 2026-06-16 22:21:32 -07:00
7e37a8cf65 Committing FBX changes 2026-06-16 21:39:55 -07:00
mafoster134
20ce1bb537
Merge pull request #5 from mafoster134/new-wave-enemies
Adding 11 waves of enemies and bunch of new enemy types!
2026-06-09 22:26:32 -07:00
8b9ca8294f Adding 11 waves of enemies and bunch of new enemy types! 2026-06-09 22:25:24 -07:00
Ben Calegari
2be2e52fe4 Painted units correspond to damage types 2026-06-09 21:50:03 -07:00
Ben Calegari
04ead32846 Paint towers with some the colors of the wind 2026-06-03 00:00:14 -07:00
fec4433691 Removing huge package for characters, removing unused Mixamo folder, and submitting changes to 9Player level and new wave definition 2026-06-02 23:14:41 -07:00
1bc518824c remove unused variable 2026-06-02 22:46:17 -07:00
6b87e03a17 change activeDef to activeTowerDefinition so dummies like me can read the code 2026-06-02 22:25:44 -07:00
1d3857cb00 CancelPlacement -> ExitPlacementMode, also it's not public anymore 2026-06-02 22:08:08 -07:00
e33898c671 builder doesn't de-select after building a tower 2026-06-02 21:44:23 -07:00
7f60ce2613 Adding Kevin Iglesias animations and models 2026-05-30 16:22:07 -07:00
6cb004b0d5 Changing Lighting in 9 Player Map 2026-05-27 00:14:11 -07:00
a911d0f13e Adding a ton of materials and textures, and adding terrain! 2026-05-26 23:59:57 -07:00
3568936359 Adding the massive creature pack and the third wave definition 2026-05-25 19:50:07 -07:00
3dcc0e7edd Updating HUD, Gold Config, and finishing off Play flow for 9player map. 2026-05-22 12:18:23 -07:00
a7be12fa9b Adding 9 Player level 2026-05-21 23:36:19 -07:00
fdada6f132 Adding new Races, Main Menu -> Lobby flow, and what's needed to set up multiplayer testing. 2026-05-17 23:31:02 -07:00
60fa58b07f Comitting lobby code without testing. 2026-05-15 14:30:15 -07:00
66f84652dc Everything related to chat functionality, and updating the projectile prefab to rotate properly 2026-05-15 13:40:13 -07:00
d92d00c83f Committing missed main scene file from previous commit 2026-05-13 17:40:25 -07:00
f6cc6a7102 Adding Text Mesh Pro, new enemies, new enemy waves, new HUD functionality, New animators, a retry function, and floating text for gold earned and lives lost. 2026-05-13 17:39:16 -07:00
3287e8ea43 We've got enemies and movement!! 2026-05-12 22:18:23 -07:00
42ee0bf65d Adding major combat changes and features 2026-05-12 21:31:10 -07:00
abcefcd7f1 Adding Match State controller 2026-05-12 10:31:23 -07:00