Commit graph

39 commits

Author SHA1 Message Date
3737ad517c add wiring for offensive buffs 2026-06-09 21:00:47 -07:00
Ben Calegari
04ead32846 Paint towers with some the colors of the wind 2026-06-03 00:00:14 -07:00
fec4433691 Removing huge package for characters, removing unused Mixamo folder, and submitting changes to 9Player level and new wave definition 2026-06-02 23:14:41 -07:00
1bc518824c remove unused variable 2026-06-02 22:46:17 -07:00
6b87e03a17 change activeDef to activeTowerDefinition so dummies like me can read the code 2026-06-02 22:25:44 -07:00
1d3857cb00 CancelPlacement -> ExitPlacementMode, also it's not public anymore 2026-06-02 22:08:08 -07:00
Ben Calegari
013d4bf150 Ignore claude and other mac stuff 2026-06-02 21:53:37 -07:00
e33898c671 builder doesn't de-select after building a tower 2026-06-02 21:44:23 -07:00
7f60ce2613 Adding Kevin Iglesias animations and models 2026-05-30 16:22:07 -07:00
6cb004b0d5 Changing Lighting in 9 Player Map 2026-05-27 00:14:11 -07:00
a911d0f13e Adding a ton of materials and textures, and adding terrain! 2026-05-26 23:59:57 -07:00
3568936359 Adding the massive creature pack and the third wave definition 2026-05-25 19:50:07 -07:00
3dcc0e7edd Updating HUD, Gold Config, and finishing off Play flow for 9player map. 2026-05-22 12:18:23 -07:00
a7be12fa9b Adding 9 Player level 2026-05-21 23:36:19 -07:00
fdada6f132 Adding new Races, Main Menu -> Lobby flow, and what's needed to set up multiplayer testing. 2026-05-17 23:31:02 -07:00
60fa58b07f Comitting lobby code without testing. 2026-05-15 14:30:15 -07:00
66f84652dc Everything related to chat functionality, and updating the projectile prefab to rotate properly 2026-05-15 13:40:13 -07:00
d92d00c83f Committing missed main scene file from previous commit 2026-05-13 17:40:25 -07:00
f6cc6a7102 Adding Text Mesh Pro, new enemies, new enemy waves, new HUD functionality, New animators, a retry function, and floating text for gold earned and lives lost. 2026-05-13 17:39:16 -07:00
3287e8ea43 We've got enemies and movement!! 2026-05-12 22:18:23 -07:00
42ee0bf65d Adding major combat changes and features 2026-05-12 21:31:10 -07:00
abcefcd7f1 Adding Match State controller 2026-05-12 10:31:23 -07:00
c100db52e5 Major updates to the HUD and selectable objects 2026-05-11 23:57:35 -07:00
mafoster134
5bc757b385
Merge pull request #1 from mafoster134/claude/eager-vaughan-7a8817
Finish Phase 1.2 HUD: selection wiring, command grid context, build p…
2026-05-11 18:07:40 -07:00
bc557af624 Finish Phase 1.2 HUD: selection wiring, command grid context, build progress bar
- Builder.DisplayName: stub property ("Builder (P{n})") for portrait label; swaps
  to real player name when MatchState lands in Phase 1.3
- HUDController: subscribe SelectionState.OnSelectionChanged in OnEnable/OnDisable;
  HandleSelectionChanged drives portrait label + grays out command grid when nothing
  is selected; Start() seeds initial state in case builder auto-selected before Start
- BuildSiteVisual: ComputeProgressNormalized() public API ([0,1], safe on any client);
  OnNetworkSpawn spawns a non-networked BuildProgressBar child
- BuildProgressBar: new world-space uGUI Canvas bar; green while Constructing, yellow
  while Paused, hidden while Queued; billboards to Camera.main each LateUpdate;
  auto-destroyed when parent BuildSiteVisual despawns

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-11 18:03:34 -07:00
6c37e569ab Minimap! 2026-05-10 22:26:55 -07:00
f7720a9915 Adding HUD! 2026-05-08 21:40:15 -07:00
ff62b1e9f1 Adding project roadmap and Mixamo tests 2026-05-06 23:29:11 -07:00
ab35ad0e32 Swapping cylinder for default human and adding animation states 2026-05-05 23:23:32 -07:00
f05734e19b Adding a ton of funcitonality to the builder's movement and build queue 2026-05-05 22:01:40 -07:00
a63cce53e2 Adding tons of new functionality
Decals, ghost textures, placement functionality, builder stub ins, a new camera system,  and more.
2026-05-04 00:01:30 -07:00
56dc775c68 More major updates to tools, added map area volume, made gold manager network managed per player. 2026-05-01 15:18:44 -07:00
b44eeaeeff Major changes to editor tools, and adding new layer for buildable towers 2026-05-01 10:50:03 -07:00
a4e28bc93f Adding big batch of structural code provided by Claude to start designing levels 2026-04-27 22:55:23 -07:00
0ed4df8bc9 Adding Grid Coordinates System, and a testScript 2026-04-26 12:36:42 -07:00
3cd4bada37 Removing debug log from gold manager 2026-04-23 22:49:08 -07:00
9369763df5 Adding Gold Manager with initial network setup 2026-04-23 22:44:45 -07:00
048e618f1e Reorganizing Project Folder Structure 2026-04-23 21:24:23 -07:00
d06a5e3d75 Initial Unity 6.4 URP project setup 2026-04-23 18:40:54 -07:00